The Mythology of Eilean Reul

The Mythology of Eilean Reul
The immortal illiri name the Creator Ar-Adun, which means firstborn of the Foreveren. Of Him they say only,

“A Nya ot, a Nya et, ya Nya e’at.”

The Creator was, the Creator is, and the Creator shall always be.

In ancient scrolls Bregainne was called Aradunea by the illiri, which in the mortal avanyar tongue meant “Land of the Creator.” They called their world Eilean Reul, “Island among the Stars,” for they believed it was a great rainbow colored jewel that glittered in the heavens.

But Eilean Reul was not the first….

Before the beginning of days, before even the stars were made, there was the Creator, Ar-Adun, who dwelt in Forevere. There was only Forevere, and the Void, and in the Void there was nothing. Ar-Adun sat upon his throne and reigned over Forevere and the Void. A time came when He decided to bring children into the world. From His mind there came a spark, and then fire, and from that great conflagration Draull emerged. He was fire, and the light of his power drove the darkness from the Void. The plane of Heaven was born. Ar-Adun descended and dwelt with His first-born in Heaven for a time, and He taught his son of all things.

Then the Creator desired more children. He scattered some dust from His hands and Tera-Anu appeared, and she was female and had the power to create the soil and all living things upon it. From His lips there came a breath and Latobius appeared. He was given mastery over the air, the sky, and the stars.

Now Draull, the first-son, had been far away in the Void bringing the stars to life, and when he came near and saw that his brother and sister had come into being he grew angry at having to share the heavens with them. The Creator sensed His first-born’s anger and a great sadness overtook Him. A tear fell from His eye, and from that drop came Llyr-Dylaan, and he created the waters.

Draull sensed his father’s displeasure and relented for a time. He gave tiny sparks of fire to his siblings and reluctantly welcomed them into Heaven, but he drew away from them and chose to toil alone in the darkness of the Void. It was there in the dark that his jealousy and hatred blossomed.

Latobius, Tera-Anu, and Llyr-Dylaan grew close to one another in Draull’s absence, and together they labored to create a beautiful world they called Tiela. When Draull returned to Heaven and discovered what they had made he was jealous and began to tear apart their worldy creation. Tera-Anu came up and caught him destroying Tiela. She tried to flee and warn her brothers, but Draull caught her. He took his sister by force and in a fit of rage brutally raped her. She was so broken from that vicious act that she lost the ability to defend the Tiela she loved. Her wailing grief brought Llyr-Dylaan, and Draull tried to hide his ravaging of Tera-Anu by bringing his fire down upon Tiela, setting it ablaze, and it burned in the heavens. Llyr-Dylaan called up the waters to quench the conflagration but Draull had the mastery; he cast his flame upon the torrents and turned them to steam. Llyr-Dylaan screamed at his torture and the loss of his creations. Latobius heard the wailing of his siblings and came upon the beautiful Tiela, engulfed in flame and utterly destroyed. He found his sister and discovered the horror Draull had done to her. He tried to avenge his sister’s rape but the burning fire drove him back as it scorched the plane. His winds of rage only fanned the flames until Heaven became Hell. Draull only laughed.

The three siblings were beaten, and they fled from Draull and surrounded themselves in a plane of shadows that became Repha. In their new plane they cloaked themselves in their grief, but it did not ease their suffering. They wailed, despondent, and the faint glimmer from the fires of Hell taunted them, a constant reminder of Draull’s savagery. The three sorrowed so greatly that their life began to leave them, and their essence drew out to form shadowy beings that wandered in the dimness, penumbral forms emanating a profound sadness filled with utter despair. In Repha Tera-Anu discovered, to her horror, that her brutal assault had left her with child. She was carrying Draull’s unborn heir, and her anguish tortured the thrashing life inside her womb.

The Creator was enraged at what his first-born had done. He brought down His wrath upon Draull and cast him from the burning plane that was once Heaven. He banished Draull to the lowest plane, where He made him ruler over only the darkness of the Void. He decreed with a loud voice that Draull’s flame would no longer hold back the darkness. Then the Creator changed Draull’s gift so he could only create fire when combined with his siblings’ gifts of air and earth. To Llyr-Dylaan, who Draull had tortured cruelly, the Creator gave his water the power to engulf and extinguish Draull’s flame. In an attempt to repair the damage the Creator made a new Heaven, free from the savage devastation of his first-son, but He still sorrowed over Draull’s cruelty, and moreso over the rape of his daughter.

“I created you from four divine elements,” He told the three children who had suffered. “These were the elements of Fire, Earth, Air, and Water. But your brother’s treachery in conceiving a child through such a brutal and unforgiveable act has created two new elements. They are Life and Death.” The Creator spoke softly to Tera-Anu. “My daughter, I give you a choice for your unborn child. I can kill it or let it live.” The Heavens grew silent at those words. Even Draull ceased, for a time, his angry shouts from his prison in the Void. “My child,” the Creator repeated, “I can kill the child within you and undo that horror. I can free you of the anguish and pain, but the ability to create new life will cease forever. No new worlds, nor realms in the heavens, will ever know new life. There will be no more pain and sorrow, but the joy of creating life will also cease.” Tera-Anu remained silent, but the life growing in her belly thrashed. The Creator shared the alternative. “I can also let your unborn child live, but the pain and suffering you have endured will remain. If your child lives, the creation of new life will endure. Life will flourish in worlds and in heavenly realms that are as yet unmade, and with life will come joy and happiness.” The Creator paused before His next words, and his eyes grew sad. “But there will also be pain, and much sorrow. Your child will bring suffering to you and to others, and he will bring death to many. The seeds of wickedness will sprout, and you will not be able to prevent evil from marring all that shall come to pass. You will be powerless to prevent it, and it will be up to others who are not yet born to determine how they will endure. Your choice will determine the fate of creation for all eternity.”

Tera-Anu knew immediately that she wanted life, and her brothers agreed, and the Creator granted her desire. “Because you have chosen Life, it shall become the fifth divine element,” the Creator said, “though the sixth element, Death, shall also be.” The Creator took the burning Tiela from the fires of Hell and set it in the heavens of a new plane to replace Draull’s light that had been banished to the Void. Then He gave Tera-Anu the ability to decide when her child would be born. And finally, to heal the hurt that His first-son had wrought, the Creator drew out some of His spirit and brought into being a new Foreveren, youngest of the Children of Ar-Adun. He named him Inar-Adun, and the Creator gave his fourth child a new divine element, the seventh, and last. Spirit. The youngest son took this gift and ruled over the heavens for his Father and was loved by Llyr-Dylaan, Latobius and Tera-Anu, while Draull could only stare with hatred from the dark Void at this youngest brother, cursing him from that moment forth.

In time, the sorrow of the Creator’s remaining children faded, and together they created another world in the plane where Tiela burned in the heavens. They named this new world Eilean Reul. The Creator honored His children’s creation and made Varnn, the moon, to rest in the heavens of this new world, reflecting the light of their lost Tiela in a cool, soothing softness. Llyr-Dylaan fell in love with Varnn and he and his waters would feel drawn to her forever more.

The Creator then blessed His children further and used the seven divine elements to transform Eilean Reul into a material place. And the children, to honor their Father’s love, began to create the races.

First came the tuath, who were the gnomes. Tera-Anu created an all male race, and they toiled in earth and water and made beautiful things to honor her and the Creator. From a rainbow in the sky they created seven jewels infused with the essense of the seven elements, and these became the rarest and most precious stones in all of Eilean Reul. They were the Septenaria, and they radiated the raw power of the seven elements.

Then Llyr-Dylaan and Latobius brought forth the fae, the nymphien and the fairion. Llyr-Dylaan made the nymphs female, to honor Tera-Anu’s creativity, and to give her gnomes companionship. He honored his brother by giving the nymphs wings to fly in the air of Latobius’ realm. Then Latobius followed his brother’s lead and created the fairies, both male and female, and gave them wings that they might also fly.

Now the tuath and the fae were conceived to be immortal, yet at first they could not have offspring; that was a power only the Creator himself could grant, and after Draull’s treachery He was reluctant to grant such power. But because Tera-Anu had chosen life, He relented, and gave them the power to conceive. He was pleased with His children’s creations, and the Creator brought forth the illiri, male and female, whom He wrought in His own image. He made them immortal, and gave them as a gift to Latobius, Tera-Anu and Llyr-Dylaan, to rule the world they had made. Then He brought into being a fifth race, male and female, the avanyar, and they were a gift to his youngest son, Inar-Adun, who had helped to heal the hurt done to his siblings. The avanyar alone of the five races did not have immortality in Eilean Reul; at first this puzzled the Creator’s children, but the Creator revealed He had given the avanyar a most special gift. They were blessed with an eternal after-life, where, upon death, those who worshiped Him could travel to Heaven and dwell for eternity at His side. Inar-Adun was humbled by this last gift from his Father, and he created a new plane, Mirroren, between the planes of Heaven and Eilean Reul. He populated it with guardians, angelic beings, who were given the task to watch over and protect the avanyar during their mortal time in Eilean Reul.

When all was done the Creator departed for the highest plane of Forevere where He sat on his great throne and watched over all that had been wrought.

Alone in the darkness, Draull watched the five races come into being, and his hatred seethed. He began to plot revenge upon his Father and siblings. He tried to create races of his own in the Void, but the power of the Void was Death, and it allowed nothing to exist except the dark visage of Draull himself.

In Eilean Reul, the time came when Tera-Anu decided she was ready to birth her child, and she went into labor. Then the Creator’s warning about her child came to pass. What a cruel irony it was that, though locked away in the Void and far from the material plane, Draull was still able to poison the newly created world, for when Tera-Anu gave birth she unleashed upon Eilean Reul the most evil of Draull’s creatures.

The first nilganash was born.

He had skin of deep violet, red eyes, and claws that could tear both flesh and stone. He was the physical embodiment of Draull’s hatred and malice, and he grew to manhood in mere days, rising up to be the polar opposite of the mother who had birthed him, both in form and in manner, with a deep loathing of all life and a sadistic cruelty mirroring Draull himself. He was both beautiful and terrible to behold, beautiful because he was from the womb of Tera-Anu, yet terrible because of the hatred and malice in his black heart, which forever poisoned his form. His father would name him Chaos, for that was what he brought to Eilean Reul.

Tera-Anu was so ashamed of the tragedy of her offspring that she fled to the plane of Mirroren and sought solace among Inar-Adun’s Guardians and never returned to the beautiful world she had helped create. Her siblings Latobius and Llyr-Dylaan followed and made their abode with her, and only Inar-Adun was left to watch over the plane of Eilean Reul.

Draull remained in his prison in the dark. Brooding. Plotting his revenge. He was powerful, for he had been made in his Father’s image and had been taught of all things. After a time, he began whispering to the jailor of the Void about the wondrous beauty in the higher planes, planting the seeds of jealousy. The jailor ignored Draull’s yammerings at first, but time crawls most slowly in the eternal darkness of the Void, and in that place the light of beauty and life was forever absent. Eventually, even the jailor began to dream of light, of beauty, of something more, and he began to hear the Fallen God’s whispers of the vibrant allure in the planes above, while only darkness grew in the Void. The seeds finally blossomed, and the day came when the jailor left to see, for just a moment, the wondrous things in the planes above, and in that moment Draull made his escape from the nothingness. He began his climb through the seven planes, intending to destroy all that had been created in his absence, ascending toward Forevere to take revenge upon his Father. He climbed into the sixth plane–Hell–armed with both his Father’s knowledge and an unbridled hatred of Him. Because he was free of the Void and its curse of infertility, he found he could create people of his own in the fires of Hell. The demons were his abominations, and they took up abode and occupied the plane of fire. The strongest of them was Abaddon, and Draull made him the ruler of Hell. He gave Abaddon dominion over all of the sixth plane, and in exchange Abaddon gave Draull passage to Repha. When Draull clawed his way into Repha’s shadowy plane he brought some of his demons with him. There, he found the wisps that were the essence of his siblings, shed in their grief after the loss of Tiela, and he turned them to shadows of evil, armed with weapons of terror and despair. Next, Draull set his smoldering eyes on the plane of Eilean Reul, and he allied with Taivesha, lord of the Shadows, and was shown the doorway to Eilean Reul.

Terror

Terror consumed him.

He was running through the cold darkness. His feet were numb. He looked down and saw bare feet in the snow. No, more than bare feet. He was naked. I can’t stop or they’ll catch me. Kill me. Through dark timber he continued on, breath coming in ragged gasps, eyes half blinded by the heavy snow that blew sideways as it fell. His ears throbbed from the cold, his throat burned. Suddenly, red lights winked ahead through the trees. The windows of a tiny cottage. Safety. Then he saw their tracks in the light wisps of snow swirling around the doorstep and a wail of despair escaped his throat.

They’re here.

His body racked with shivers. He couldn’t take the cold much longer. His fear welled up from within but he stepped inside, his heart pounding. Immediately he heard their bloodcurdling screams. A baby’s voice cried out, but it sounded strange, possessed by evil. Guttural howls in a strange tongue. So many voices. Thousands of voices.  He cowered from them; frantically searched for a place to hide. He knew why they were here. Knew what they wanted. If they caught him they’d rip it from him as they shredded his body in a spray of blood. He grabbed the amethyst key that hung from his neck; tried to remove it, to throw it away. It wouldn’t come off. It draws them. He knew what they wanted. It wasn’t the key. It was his soul.

They’re here.

Some say evil things stalk the dimly lit world between wakefulness and sleep; evil, monstrous things lurk unseen in the shadows. They have no idea. When children suffered night terrors they could see, sometimes, what he always saw. Lurking in the shadows. Waiting. Watching. He could almost feel the fetid breath on his cheek, see the burning eyes, hear the black, razor sharp claws clenching with eager anticipation for the chance to rend bodies and spill entrails slick with blood. If children saw the shadows they’d be caught. Their deaths would be horrible. He’d seen what they could do. Watched their work. Night after night after night.

They’re here.

He shook with fear. He crouched in the dark hallway just inside the door. The guttural cursing grew closer. High-pitched screams came from just around a corner. There’s nowhere to hide. He thought to turn away, back through the door to the cold darkness outside, take his chances in the snow. He reached for the knob but the timbered door was locked. I’m trapped. He turned and saw their shadows then, dark shapes in the red firelight dancing upon the wall. He was terrified. His heart was in his throat. He couldn’t breathe. They’re going to learn my secret.

They were almost upon him. When they rounded the corner, he’d lose his soul. Forever. I’m going to die. Tears streamed from his eyes; he wanted so badly to wake up from this nightmare. He couldn’t. It’s not a dream. He was not asleep. He was Zanevon Ryke of the Scoth clan, and he could always see the dimly lit world between sleep and wakefulness. He could see the demons. He could see the living shadows. They were everywhere. They grew close now. They’re going to catch me. He had but one hope. I’ll hide it from them. He would not let them discover his curse. If they learned of his spirit-sight they would have him. They could not know.

The cottage grew strangely quiet. He swallowed, his throat dry as dust, and he moved quietly down the hall. Have they gone? Had they fled and left him alone? He rounded the corner and his grey eyes discovered thousands of them. Demons and shadows poured from a tear in the veil.

Oh, Creator, they’re here.

Slowly, red eyes turned and locked with his. The demon nearest him curled the corner of charred fleshy lip in an evil smile. His chest tightened in a stark realization of terror. One thought frightened him above all others. My secret. My spirit-sight. They know!

The throng were on him in seconds, but then, strangely, they went by him and into a room at the end of the hall. He turned and followed, and saw a girl lying in a bed. The demons huddled around her, and a dark shadow descended upon her. Her eyes stayed closed, but she opened her mouth as if to scream. Nothing came out. He felt her suffocating. He fell to the wooden floor, overcome by fear. I have failed! Despite his years working to overcome a lack of self-confidence, now, in this bedroom, his fear of failure came roaring back. He felt like everything he had ever tried had been a miserable disaster. He was a failure. He heard the voices in Cheyne berating him again for his inability to master any skill; the headmaster chiding him for his poor grades. He withdrew into himself. Tears began to fall. I won’t try for knighthood. I’m not good enough, I’ll only look the fool. I’ll never be rid of this curse. I’ll never find immortality. I’m going to die. I’m going to burn. I can’t save this girl.

The girl in the bed screamed, her eyes open but unseeing, and he knew she was having a night terror. The shadow still lay on her, violating her, filling her with fear. Her scream was answered by shouts, and soldiers rushed into the room. Then the girl in the bed began to glow. She turned a brilliant emerald green. The light she gave off grew stronger and stronger until he could no longer see anything but the light. There was only the blinding green effulgence.

The light slowly faded, and he was alone, still naked, standing in the snow. White flakes swirled around him. He stood before a large dais upon topped by a large pedestal, and upon that was the statue of a man. He looked around and finally exhaled, realizing he’d been holding his breath. There were no demons anywhere. The girl was gone. The cottage was gone. His tears were frozen to his cheeks. His breath formed clouds in the cold night air. All was still around him, bathed in an orange glow. He was down on the field of a huge open coliseum, standing at one end, where a giant statue stood like a sentinel holding up a large clear crystal as if offering it to the Gods. He looked around at the source of the orange glow. At the very top tier of the huge arena, a thousand steps above, huge braziers burned with glowing fires at points all around.

Something shuffled around from behind the dais and he saw an old, stooped man bundled in thick furs. He carried a long pole capped with straw brushes. Zane shivered in the cold night air, but the stranger didn’t see him. The man struggled to climb the dais, where he began to brush the snow off the statue. As Zane watched him, he suddenly felt a strange burning sensation on his chest. He rubbed where the amethyst key dangled around his neck. He watched the man brushing snow from the marble figure. Suddenly, a green glow began to emanate from the jeweled crystal the figure held aloft. At first Zane wasn’t sure there was any light at all, but the emerald light slowly grew in intensity. Finally, the old man saw it from the corner of his eye, and he looked up at the crystal offering. It glowed a bright green, reflected in the snowflakes that drifted down from the black sky.

The old man froze for a moment, then dropped the brush and staggered backwards. He pawed at his clothes, seemed to struggle to find words, and then he cried out, “Greenfire!”

The man turned and ran off the dais, plowing straight into Zane. He didn’t notice Zane was naked and shivering as he grabbed him by the shoulders. “The Greenfire! The Keystones live! Praise Aradun, the Zadahrathi lives!” The man released him and ran away from the statue, screaming his discovery until his voice faded. “Greenfire! The Keystones! The Zadahrathi lives!”

The coliseum grew silent again. Huge snowflakes fell quietly in the orange glow of the braziers, now tinged with green from the glowing emerald crystal. Greenfire. Shivers racked Zane’s body. Suddenly he felt strange eyes upon him. He looked to the stone benches that encircled him, rising up in endless tiers. Most of the rows were dark, with shadows in the corners. Shadows. Zane concentrated on the dark recesses, and the hairs stood up on his arms. His mouth watered and he felt like throwing up. Red eyes stared from the dark. Rephan shadows were everywhere.

They see me.

He clutched the amethyst key at his chest. There was another flash of light, and he was alone in a cottage again. This time he was really alone. There were no guttural curses, no demons, no rend in the veil. He stood next to his tiny feather bed. A hundred firefly lamps burned all around the room, casting a warm glow. He walked to the other room and his mother still lay there, her ragged breathing raising the covers only slightly in the dim light of a single lamp. Zane returned to his room, put on his nightshirt and climbed into bed. The small fire in the fireplace burned low but he did not get up to stoke it. He lay and watched the door to his room until the first light of dawn came through the window. Only the light of day could chase the shadows of terror from his sight. Only in daylight could he relax his guard. Only in daylight did he dare close his eyes.

As he lay under the covers he thought about the glowing crystal held aloft by the statue. He knew where he’d been. The coliseum on the Greensward at Hearthside. Eight hundred leagues away. Today the water parchment would announce the news. All of Cheyne would hear of the Greenfire. He rubbed the key around his neck and swallowed hard. A single thought resonated in his mind. Zadahrathi. A fearful whisper escaped his lips. “Don’t let it be me.”

A modified version of my poem, titled “Of Keys and Wands and Rainbows: The Lay of Eilean Reul”

Behold the majestic rainbow as it arches across the sky;

With seven colors, clear and bright, to remind us, you and I,

That seven keys will one day come, each with a precious jewel,

To unlock the Messiah’s dungeon, finally ending the Reaper’s rule.

 

The Reaper sprang from Hell’s dark pit and gathered his mighty power.

In seven wands he placed his strength.  Then, in his darkest hour,

His wands mastered the elements; from them he gained control                                  

And captured the Son of Aradun, to be locked in the Well of Souls.

 

Seven times the Messiah escaped from within the Reaper’s jail,

But seven times jeweled chains gave chase; they reached from beyond the veil.

Dazzling links of chain shot forth, each from an element wand,

They caught the Messiah; dragged him back to his cell in the dark beyond.

 

Locks were forged in the Well of Souls and dark magic words were spoken.

The seven elements bound Him, with chains that are unbroken.

Still He languishes, horridly, far from the world of love,

And only the rainbow remembers, in the grey stormy skies above.

 

But seven Keys will open the Well and free the Creator’s Son;

They’ll break the chains and destroy the wands; the Reaper’s works undone.

The Seer shall come, gather a host, and seven there shall be

With the power to open the Well of Souls, and each shall wield a Key.

 

They’ll be chosen by seven Nymphien queens; each will die with their choice.

But when the Seer is given his Key, he will follow the voice,

To search and find the other six; it’s for his strength we pray,

That he’ll somehow unite the Keystones, and together they’ll win the day.

 

Can you name all the Wands of Power, wielded by the shades of night?

Can you name the seven rainbow keys, hidden so long from sight?

Here they are, seven in a row, whispered names, unbidden,

When the wands appear our doom is nigh if the Keys themselves stay hidden.

 

The Red Wand, Cealzor, like flowing blood; the end has come at last.

Dark rubies glistening like blood when spilled, wet drops upon the grass.

The Ruby Key is named Ciad, ‘round the neck of the shade,

The Key that stops Death will be revealed when his master’s at last betrayed.

 

The Orange Wand, Arazor, like flames erupting to lick the night.

Fire Opals capturing heat in a jewel so fiery and bright.

The Fire Opal Key is Diog, quenching flames that ravage.

The Key to douse Fire will be revealed on a creature who’s a savage.

 

 

The Yellow Wand, Illinzor, staining a sick and corrupted land.

Yellow topazes, their golden glow, revealing strength at hand.

The Topaz Key is named Trian, found with the one who’s lost.

The Earth healing Key will be revealed with the bridge that was broken crossed.

 

The Green Wand, Nimzor, a flowing river; torrential drenching rain,

Green emeralds shine like water; a gurgling choke its refrain.

The Emerald Key is Dair, found where a waterfall is pure.

The Key to hold back the Water is awarded to those who are sure.

 

The Blue Wand, Maladzor; its power sends a chill down to the bone.

Blue diamonds sparkle, clear and cold, and harder than any stone.

Eadha is the Blue Diamond Key.  Winged ones are dying.

Restoring air to the smallest race, who bring laughter without trying.

 

The Indigo Wand, Beathazor, like warm blood under the skin.

Indigo Sapphires reveal life’s power, buried deep within.

Fèarn is the Sapphire Key, found with the last of his race.

It points to the ancient, deathless ones, who all vanished without a trace.

 

The Violet Wand, Pentazor, a spirit’s soul beyond the dark veil.

Violet Amethyst, rarest of gems, the end of life’s long tale.

The Amethyst Key is Glaisrig; it’s found upon the Seer.

The Spirit Key lies with one afraid, but one day he’ll master his fear.

 

These are the Seven Wands of Power, from a magic wrought in Hell,

These are the Seven Element Keys, made to counter their spell.

The rainbow, stretched across heavens, colors wrought in the sky,

Reminds us a terrible war’s being fought—on whose side do you lie?

 

Do you side with the Wands of Power and choose to worship the night?

Or do you pick the jeweled keys, and choose to worship the light?

If the Well is opened, we’re saved!  It’s to the light we pray;

Only in light shines the rainbow; it can only be seen in the day.

 

The rainbow above reveals the truth:  The Creator is the One.

It is His side that we choose; we’ll fight till the battle is done.

When darkness succumbs at sunrise, its then we’ll know we’ve won,

And like the rainbow, our soul will shine forth with the rising of the sun.

 

–submitted for Writer’s Digest 2014 Annual Writing Competition

Of Keys and Wands and Rainbows (Image credit: Shanana Rocks.)

Image

Of Keys and Wands and Rainbows

Do you see the majestic rainbow as it stretches across the sky?
Those seven colors, clear and bright, remind us, you and I,
That seven keys will one day come, each with a precious jewel,
To unlock the Messiah’s dungeon, finally ending the Reaper’s rule.

The Reaper sprang out of Hell’s dark pit to gather his mighty power.
In seven wands he placed his strength. In his darkest hour,
His wands mastered the elements; from them they gained control,
And captured the Son of Aradun to be locked in the Well of Souls.

Seven different times, to aid our plight, He escaped from the Reaper’s jail.
But seven times the chains did come; out from beyond the veil.
Like jeweled links a chain shot forth from each Element Wand,
To catch the Messiah and drag Him to His cell in the dark beyond.

In the Well of Souls, where locks were forged, and dark magic words were spoken,
Chained in a cell against His will; seals that stay unbroken.
Still he languishes, horridly, far from the world He loves,
Only the rainbow reminds us, in the grey stormy skies above.

Now the seven wands that sealed his fate were stolen in the night,
Like the rainbow at the storm’s end; the colors gone from sight.
Yet, some say the wands have returned, wielding awesome power.
All’s lost unless they’re destroyed one day, when comes the appointed hour.

By keys that open the Well of Souls and set free the Creator’s Son,
Wands broken and our world set free; the Reaper’s works undone.
The Seer shall come, gather a host, and seven there shall be.
To destroy the wands and free the Son, each shall carry a Key.

They’ll be chosen by the Nymphien and each queen will die from her choice.
And when the seer is given his key, it will speak with a voice,
To aid in his search for the rest; it’s for his strength we pray,
That he’ll locate the six and their keys, and together they’ll win the day.

Can you name all the Wands of Power, wielded by shades of night?
Do you know each rainbow jeweled key, precious beyond all sight?
Here they are, seven in a row, whispered names, unbidden,
But knowing their names won’t protect you if the keys themselves stay hidden.

There’s Cealzor, the red Wand of Death, which forges the ruby red Chain.
The Ruby: Cealzor’s power; death from torment and pain.
Red like death when blood runs forth for the end has come at last.
Dark rubies that glisten like spilled blood; wet red drops fall upon the grass.

There’s Ciad, which is the Ruby Key, when worn ‘round the neck of the shade,
Will turn back the stealing of life; the horror—death—unmade.
Born by one of the most unfit, a beast that one time slayed,
The bright Ruby Key will be revealed with the master of him betrayed.

There’s Arazor, orange Wand of Fire, which forges the great Orange Chain.
Fire Opal, Arazor’s power, ignites both wood and plain.
Orange fire that scars and destroys; bright flames that lick the night.
Opals that capture the heat of flame in jewels so fiery and so bright.

There’s Diog; it’s the Fire Opal Key, around the neck of the savage.
Preventing the burning of life, see how flames can ravage.
Even the beastly have a soul, and so goes the adage,
The Fire Opal Key will be revealed on a creature freed from bondage.

There’s Illinzor, the yellow Earth Wand, which forges the great Yellow Chain.
Topaz displays Illinzor’s strength; corrupted land—a stain.
Yellow is earth, where good things grow, it nourishes, provides.
Yellow topazes, their golden glow, reveals in them that strength abides.

There’s Trian, which is the Topaz Key, found ‘round the neck of one who’s lost.
It halts the corruption of things; but it comes with a cost.
A living thing’s most precious gift, to the Reaper is tossed.
The Topaz Key shall be revealed when the bridge that was broken is crossed.

There’s Nimzor, the green Wand of Water, which forges the emerald Green Chain.
The Emerald shines with Nimzor’s power, torrential drenching rain.
Green is water, flowing, falling; all slippery and wet.
Green emeralds shine beyond all compare, there’s magic found in their depth.

Now Dair, which is the Emerald Key, shall be found where the water is pure.
The power to halt destruction; the Key offers a cure.
Where water flows from heights above, its place is there secure:
The Emerald Key is ever revealed, awarded to those who are sure.

There’s Maladzor, the blue Wand of Air, which forges the Blue Diamond Chain.
Hard Diamond: Maladzor’s power; the wind howls its refrain.
Blue is air, clean and free, both warm and a chill to the bone.
Blue diamonds sparkle bright, clear, and cold, and are harder than any stone.

Eadha, which is the Diamond Key, revealed where winged ones are dying.
Controls the air and the sky, the breeze where they are found flying.
Their demise is heard on the wind, the rustling leaves, sighing.
This Key lies with the tiniest race, who bring laughter without trying.

There’s Beathazor, the Wand of Life, which forges the Indigo Chain.
The Sapphire echoes its secret; controls thoughts in one’s brain.
Indigo’s life, warm blood flowing, down underneath the skin.
Indigo sapphires reflect that life; see their stars glowing from within?

Fèarn, which is the Sapphire Key, is found with the last of his race.
Stars, their light in the night, drive shadows from every dark place.
The sapphire’s star, pulsing, unaffected by time and space,
Points to the most ancient, deathless ones, who just vanished without a trace.

There’s Pentazor, violet Spirit Wand, which forges the great Violet Chain.
The Amethyst wand of power, your own soul it shall gain.
Violet is spirit; soul unseen, that goes beyond the veil.
Violet amethyst, rarest of gems, means the ending of life’s long tale.

Glaisrig, which is the Amethyst Key, shall be on the breast of the Seer.
That he sees what no one else can is something not often clear.
Its amethyst glow a comfort, he will learn to not shed a tear.
This jeweled Key lies with one who’s afraid, but one day he’ll master his fear.

These are the Seven Wands of Power, from a magic wrought deep in Hell,
And the Seven Element Keys, made to counter their spell.
The rainbow, stretched across heaven, colors wrought in the sky,
Serves to remind of war being fought; with which do your loyalties lie?

Do you side with the Wands of power? Do you choose to worship the Night?
Do you pick Keys and jewels, and so choose to worship the Light?
Messiah freed? We’re saved! To the one in the Light we pray;
Only in light shines the rainbow; it can only be seen in the day.

The colorful rainbow above lets us know the Creator’s the one;
It’s his side that we choose, we’ll fight till the battle is done.
When dark succumbs to the sunrise, we’ll know, then, that we’ve won;
And like the rainbow, our soul will shine forth with the rising of the sun.

Review for “The Illiri Messiah”

The Perfect Review – The Illiri Messiah       

 

The Illiri Messiah explodes onto the scene as the best fantasy novel in a generation.  Imagine taking all the things you loved about The Lord of the Rings, Harry Potter, and Game of Thrones and combining them into an epic adventure full of intrigue, deceit, magic and mayhem.

K.W. Bunyap does just that as he delivers an epic story of an unlikely hero, Rand of the Scoth, who is forced into a quest to save the very world that despises him.

The republic known as the Realm has become the most powerful nation in all of Eilean Reul.  Built upon the ruins of the long dead immortals known as the illiri, the twelve clans that make up the Realm have known peace for generations, but when the Emerald Key re-appears on the dais in the coliseum at Hearthside, it can only mean one thing:  Violence and death are once more stalking the Realm.

Vanquished two thousand years ago by the illiri in a cataclysm that destroyed both sides, Dark Worshipers have returned.  Followers of The Reaper, they are regaining their power, and aided for the first time by an unholy alliance with the sub-human grimm, they threaten to conquer all of Eilean Reul.  Without the illiri, nothing stands between the Reaper’s followers and their ultimate victory over all of Eilean Reul.  The Realm’s only hope lies in seventeen-year old Rand, the boy who’s afraid of everything. 

He’s the son of Rommen of the Scoth, the Realm’s most revered knight, but the shy, scrawny Rand has inherited none of his father’s faith, courage, or military prowess.  His one and only dream is to be accepted by his own village, but he’s hated and despised—at least behind his father’s back—because of his spirit-sight.  Alone among all the mortal avanyar, only Rand has the ability to see the spirit world, and this curse has made him a complete outcast among his people.

There’s only one thing that might turn the villager’s hatred of Rand into respect and admiration, and that would be for him to successfully complete the Clannad and become a knight of the Realm.  To be a knight, to wield a coveted Nyakil, one of the holy swords of the Realm, would change everything for Rand.  It’s an impossible dream, however, because Rand has none of the traits that make a knight, and he’s done nothing even remotely brave enough to earn an invitation to compete at the Clannad, the trials of knighthood.

Rand is afraid of the dark.  He watched his mother die, and with his spirit-sight, saw the Reaper and his demons come for her soul.  Those images haunt his nightly dreams. Worse yet, Rand has a deep, paralyzing fear of death.  Watching his mother suffer, her soul cast into the undying fire, while Rand was powerless to save her, has caused him to fear death above all else.  The only way for him to avoid the Reaper’s tortures in the after-life is for Rand to discover the ancient illiri’s secret of immortality, and his quest for that knowledge consumes him.

When fate in the form of a nymph queen hangs an Amethyst Key around his neck, designating Rand as a Keystone, he immediately becomes targeted for death by Dark Worshipers.  The twelve clans of the Realm worship Aradun, the Creator of light and of life, and believe that one day His son, Inaradun the Messiah, will be freed from the Well of Souls to cast the Reaper and his minions into the outer darkness, forever.  Dark Worshipers are followers of an ancient and deadly cult who believe the Reaper is the master of all life, and Inaradun is the demon king.  They believe if the Well of Souls is unlocked and the Inaradun is freed, he will destroy all of Eilean Reul.  Dark Worshipers are sworn to kill any and all Keystones to prevent an attempt by an alliance of the Creator’s five races to unlock the Well of Souls.

Rand knows the illiri are no more, and without them it’s impossible for a Keystone alliance to form.  Yet, Dark Worshipers are still trying to kill him.  Why?  He has no answers.  He does not even know which of the five keys he possesses, and he has no idea how to get rid of it.  Rand is sure of only one thing:  The Amethyst Key was never meant for him, and getting rid of it is his only chance for survival.  However, the nymph queen told Rand that the Key is bound to him until death, so gaining immortality seems to be his only hope.  Does possessing the Key have something to do with Rand having the spirit-sight?  Will that cursed skill prove to be an aid, or will it hasten his demise?

The Emerald and the Amethyst Keys are now in play, and the Dark Worshipers are converging on the Keystones.  Will the other three Keys appear?  Can the alliance be formed without the illiri?  Will Rand find the courage to dare the impossible and try to unlock the Wells of Souls?  Will Eilean Reul finally be freed from the horrors of the Reaper, or will she suffer the fate the illiri died to prevent, so many years ago?  And the biggest question of all?  Will Rand live long enough to find the answers he seeks?

K.W. Bunyap makes the world of Eilean Reul come alive in a breathtaking display of scenery and characters that leap off the page and into your heart.  Rand’s journey to find friendship, to find answers, and to find the courage to overcome impossible odds will leave you gasping for breath as the stakes grow higher and higher and the chance for success grows darker and darker.

The quest for a sword, the search for immortality, and discovering the gift of strength within are just a few of the themes that make this book a treasure for the generations.  With a gripping climax and the twist at the end that stays with you long after you turn the last page, you’ll want to start reading it all over as soon as it’s finished.  It’s simply that grand!

Well done, Mr. Bunyap.  You give us hope that even the most insignificant of us can conquer our fears if we dare to dream.

Mythology of Eilean Reul

In the ancient scrolls of the immortals, the Illiri named their world Eilean Reul, meaning “Island of the Stars”, though in conversation and literature they most often shortened it to simply Eilean (island). It was most often assumed that they were naming their island home (which was really a continent), but it really referred to the entire world, their planet.

In the beginning there was only the Creator, Ar-Adun. And the void.

They say the Creator was, and is, and always shall be. Long ago, before the birth of the stars, still He reigned over the void, which was nothing. And in that time He decided to bring His children into the world.

From the mind of Ar-Adun, first there came a spark, and then fire, and Arawn came into being, who the Illiri later called Kirin Sa’an. He was light, and his power drove the darkness from the void. The Creator dwelt with his first-born for a time, teaching him of all things.

Then Ar-Adun desired more children, and he brought them also into being. From the lips of Ar-Adun, second there came a breath, and Latobius came into being. He was given mastery over the air, the sky, and the stars. From the hands of Ar-Adun he scattered some dust, and third Tera-Anu came into being, and she was given the power to create the soil and all living things upon it.

Arawn saw his brother and sister come into being, and he frowned at having to share the cosmos with them. Ar-Adun sensed his first-born’s anger and a tear fell from His eye, and from that drop, fourth came Llyr-Dylaan and he created the waters.

Together Latobius, Tera-Anu, and Llyr-Dylaan created a beautiful world they called Tiela. But Arawn was jealous of their creation, and he took air and earth from his brother and sister and brought his fire down upon their world and set it ablaze, burning in the heavens. Llyr-Dylaan found him in the act of desecration and destruction and sought to stop him, but Arawn acted before he could be betrayed by his third sibling. He turned his flame upon Llyr-Dylaan and caused all he had created to turn to steam. Then, to show his mastery over Llyr-Dylaan, he taunted him and showed what would happen if he removed the heat of his fire, and Llyr-Dylaan’s creations solidified into ice and snow, falling still. Llyr-Dylaan wailed at the torture of his creations, and Latobius and Tera-Anu came at the sound of wailing and found their world Tiela engulfed in flame, utterly destroyed.

The three sorrowed over their loss, and their life began to leave them, and the Creator grew angry at what his first-born had done to his brothers and sisters, so he brought down His wrath upon Arawn and cast him from the heavens. He made Arawn ruler over the darkness, and with a loud voice decreed that his flame would no longer hold it back. In addition, he took the burning creation Tiela and set it in the heavens to replace Arawn’s light in the void. Then He took the gift of fire from Arawn and ordained that henceforth only with air and earth could he use the gift of his spark to bring forth fire. To Llyr-Dylaan, who Arawn had tortured cruelly, Ar-Adun gave him the power to engulf and extinguish Arawn’s flame. And, Ar-Adun gave to Llyr-Dylaan the gift of Varnn, the moon, reflecting the light of their lost Tiela in a cool, soothing softness, and Llyr-Dylaan then fell in love with Varnn and would feel drawn to forever more. Lastly, Ar-Adun took the spark of life from Arawn, and he brought forth another Child.

Inar-Adun, youngest of the Children of Ar-Adun, came into being, and to him was given the gift of the spark of life, and he ruled over the heavens for his father, and was loved by his brothers and sister. Arawn stared with hatred from the dark void at the youngest brother, and hated him from that moment onward.

In time, their sorrow passed, and Latobius, Tera-Anu, and Llyr-Dylaan created another world, Eilean Reul, and the Creator blessed them by bringing life to the world. The children of the creator created the first three races in the world, to honor their Father. First came the Tuath, who were the gnomes. With the spark of life from Inar-Adun, this male race was created by Tera-Anu, and they toiled in earth and water, and made beautiful things to honor their Creator. Then Llyr-Dylaan and Latobius brought forth the Fae, who were the nymphs and fairies, and after Inar-Adun gave them the gift of life, they brought the power of the Creator into the creations of the gnomes. Llyr-Dylaan made the nymphs female, to honor Tera-Anu’s creativity. Latobius created the fairies as both male and female, and gave them wings that they might fly in the air of his realm. The Tuath and the Fey were immortal, yet they could not have offspring, as the children of the Creator did not have that power to grant. Nevertheless, Ar-Adun was pleased and then He brought forth the Illiri, male and female, and he made them immortal and gave them as a gift to Latobius, Tera-Anu and Llyr-Dylaan, to rule their creation. Then Ar-Adun brought forth a fifth race, male and female, who were the Avanyar, and he gave them as a gift to his youngest born, Inar-Adun, and though they did not have immortality upon Eilean Reul, he gave them the gift of an eternal after-life, where they could dwell with the Creator and His children in the cosmos. Inar-Adun was humbled by the gift from His Father, and he used his spark to create the Guardians, to protect and watch over the all the Creator’s people during their mortal time upon Eilean Reul.

Now Arawn, watching the races come into being, grew jealous and began to copy the work of his father and siblings. He created people’s of his own in the darkness, and the demons, the Grimm, the gargoyles, the goblins and the nilganash were some of his abominations. Yet they couldn’t gain entrance into Eilean Reul.

Then Arawn shouted from the darkness that the people in this new world of Eilean Reul only worshiped the Creator because he had made them, and that they weren’t given any choice or free will in the matter. Arawn challenged Ar-Adun, his father, saying that if the new children in the world were given a choice, they would choose to worship Arawn, and they would never of free will worship the Creator. Ar-Adun answered the challenge, and allowed Arawn a hand in the world, while giving Latobius, Tera-Anu, and Llyr-Dylaan the power to hold him at bay from destroying the whole creation. Arawn argued that the peoples of this new world would never unite in worship of The Creator, and that if Inar-Adun was prevented from having any contact with them, the Peoples would choose to follow Arawn. So Ar-Adun, answering his first-born’s challenge, took his fifth son, Inar-Adun, and imprisoned him at the behest of Arawn, and set it so that only the free-willed union of Illiri and Avanyar, the Tuath and the Fae, could free Inar-Adun, who could then cast Arawn at last forever into the darkness. That is how Arawn came into the world, and he brought his creatures to Eilean as a mockery of Ar-Adun’s creations, and he strove to gain mastery over the world, to forever ruin the beauty his brothers and sister had made.

It is into this world that we come.

Searching for the Well of Souls

painted by June Jenssen. http://joovie.deviantart.com

Five companions forming the Five Keystones (Rand, Erinwe, Rille, Brinn, and Legion) are searching for the Well of Souls, and it is Rand who discovers they must leave behind their Nyakil’s to cross the Fire Breach.